hello,
i try to work with cubemapping and got an
simple problem:
i have an FrameBufferObject Texture and want
to put it into gl.glTexImage2D to make it
useable for the cubmapping effect
//this is my fbo
gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_texture.get(0))
…
//and here i need the fbo ( i need only the Positive_X with FBO)
…
gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL.GL_RGBA,
imageSize, imageSize, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE,
imageBuf1);
gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL.GL_RGBA,
imageSize, imageSize, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE,
imageBuf4);
gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL.GL_RGBA,
imageSize, imageSize, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE,
imageBuf2);
…
…
…
how can i do this?