View Full Version : Resource build-up... then crash
01-13-2009, 05:05 PM
What if I do a glEnable(GL_BLEND) every frame of my animation,
then forget to match it with a glDisable(GL_BLEND),
can this cause an overflow of some kind, and a crash?
01-13-2009, 11:09 PM
Because the blending only changes the way how the fragments are merged with the pixels of the framebuffer, it definitely shouldn't cause any overflows or crashs.
I think you have to look for another cause if you experience application crashes.
01-14-2009, 03:08 AM
fyi, state that's stack-able generally comes in Push/Pop* pairs. (I think just about all of the push/pops are deprecated now, btw.)
Try glGetError to see if something GL related is amiss..
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