Greetings,
Having a few problems with glGetString(), was wondering if anyone else has had this, as I don’t know how to fix it…
Basically I can call glGetString() and it either works, or it doesn’t (lol), but its unknown why it doesn’t work returning 1282 ( GL_INVALID_OPERATION ) mid operation ( and not between glBegin() - glEnd() ), GL is ready and being drawn too. Its to check for multi-texturing, I could brute force check every cycle until its found that its supported, but this is messy when running on a system with gl version <1.3 ( not to mention performance hinderence ), and it also means multi-texturing could be disabled and then suddenly start working mid-flow…
PC isCore2 Quad Q6700 @ 2.66 with GeForce 7300 SE/7200 GS/PCI/SSE2.
Any help would be appreciated,
Many thanks…