View Full Version : Using OpenGL to display Fonts on a Mac
12-28-2008, 04:44 PM
I've looked everywhere but i can't find an easy/ reliable way to display 2D fonts on a Mac with OpenGL. I'm very new to this so if anyone could take the time to explain fairly in depth, that would be greatly appreciated.
Thanks in advance.
12-28-2008, 07:13 PM
Why not display and create your own font system in openGL for insurance it will display the way you want it on another computer?
All you have to do is create a 2D 'orthro' and display quads of the font size and use textcoord
to map the font texture onto the quads on the screen.
Its free to download, but waiting is a pain, but then with a little pay you can download the locked vmk.
I am a register use on the site and almost downloaded all the tutorials on the site.
12-29-2008, 08:43 AM
Thanks for the site. I signed up and is there any way I can skip some tutorials and just download the ones I want? "Missing Requirement" is killing me.
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