View Full Version : Text in opengl
12-23-2008, 08:58 AM
Which is the simplest way to scroll a text sting across the screen?
I mean plain 2d text
12-23-2008, 02:47 PM
translate the texcoords or positions over time?
Something like text.x -= amount * time;
12-23-2008, 03:36 PM
draw it on a texture, then move a texture quad with it.
If the text is too long, split it to multiple textures (one tex per word, or even per character).
Are you able to display a string on the screen that isn't moving?
That's the first step. If you can do that, making it move will be easy.
12-24-2008, 03:53 AM
assume that you render your text already somewhere at x,y. now rendering it with say x+2,y+2 will put it into different position. doing this over time each frame adding some displacement will look like the text is moving.
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