Hi All,
i have a C++ application that uses GLUT … this application reads volume data from a file and display it
i’d like to get rid of the GLUT and work under MFC
The old program proceeds as following:
->create window using GLUT
->check if GL_EXT_texture3D Extention is supported
->init texture
->Draw
.
.
now [after working under MFC] the program crashes
at calling glTexImage3DEXT
any idea about what may cause that error?