objects in opengl appear single sided

Hi,

Whenever I make objects using opengl (in the .NET environment using TAO), and rotate my images, the reverse side is missing. I can’t see the object from behind.

Any help would be great.

Thanks.

By default back faces are not rendered to speed things up. Disable it by using:
glDisable(GL_CULL_FACE);

thanks. legend!

Face culling is disabled by default.