View Full Version : GL_EXT_texture3D

12-12-2008, 03:34 PM

I posted this question few day ago but there was problem with my post (I can't read that) so I post it again.

In my code, I use the extension GL_EXT_texture3D. However, GLEW told me that I don't have that one on Mac. After checking the documents from Apple website, I saw that this extension was supported in OpenGL 1.2 implementation but then it went away. What changes should I make to use 3D texture?


12-12-2008, 04:43 PM
EXT_texture3D has never been exported by any renderers on Mac OS X, and there has never been any support for glTexImage3DEXT().

EXT_texture3D was promoted to the core in OpenGL 1.2. So, look for GL_VERSION >= 1.2, and use the core function glTexImage3D() instead. This will work on all Mac OS X renderers that support >= 1.2.

12-15-2008, 12:13 PM
Thanks arekkusu. I followed your instruction and it worked! You make my day!