Has anyone experienced issues drawing to the front buffer using a multisample pixel format?
basically …
Do main drawing of scene to back buffer and then swap buffers
2. On mouse move
set the device context
set the front buffer
draw on the front buffer
glFinish
When I use a multisample pixelformat and set the front buffer it seems to cause the buffers to swap and i see the contents of the back buffer.
I am wondering if this could be an nvidia driver bug as my code works fine on normal pixelformats …