gordon1
1
hello,
Can I run my OpenGL window in a different resolution than my Windows desktop?
If my Windows desktop is set to 1680x1050, can I run my OpenGL game on the screen at 800x600, but still cover the whole screen?
I’m looking for high frame-rates for users with slow PCs.
Thanks.
EvilOne
2
Before creating the window and rendering context do:
// Get the current settings to query the frequency.
DEVMODE mode;
mode.dmSize = sizeof(DEVMODE);
mode.dmDriverExtra = 0;
EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &mode);
// Change to new mode.
mode.dmPelsWidth = 800; // New width.
mode.dmPelsHeight = 600; // New height.
mode.dmBitsPerPel = 32;
mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
ChangeDisplaySettings returns DISP_CHANGE_SUCCESSFUL if all went well.
To go back to desktop resolution:
ChangeDisplaySettings(0, 0);
Have fun.
gordon1
3
That works great, EvilOne! You’re not so evil.
Thanks for the quick reply and super code.
system
Closed
4
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