Problems on MacIntel

Hi,

I’ve got a basic C++ application using Qt with QtOpenGL module that works well on Linux, MSWindows and PPC-based MacOSX systems but that mainly fails on MacIntel MacOSX.

In fact, the glClearColor() call is honored: I may use different values and that change the background color but I can’t draw anything on the viewport : no lines, no polygons, …

I catch no error with glGetError().

The MacOSX bundle is compiled for Universal binary (ppc;i386 target). The application works quite normally for all other purposes (it does react to user events, …).

The 2 MacIntel boxes that refuses to behave correctly are Core2Duo based, the first one has a GeForce 7600GT, the other one has a Radeon HD2600. Both systems are running MacOSX 10.4.11. Qt’s version is 4.4.3.

Is there any known problem with these plateforms ?

Thanks in advance,

akrik

No problems on an iMac Core2Duo under 10.4.11 with Qt 4.4.3 (ATI X1600).

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.