Shadow mapping under macos 10.4

Hello,

Is it possible to use shadowmapping with fbo, and glsl on macos 10.4 (amd hd 2600, nvidia gf6600)?

I try many shader implementation (with texture_compare and without, …), but everytime all fragments are in shadow.

I use the same code under windows on amd and nvidia cards and it’s works perfectly.

thanks.

In fact it’s possible and it’s works perfectly … :slight_smile:

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