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View Full Version : shadow mapping under macos 10.4



matrem
11-19-2008, 11:22 AM
Hello,

Is it possible to use shadowmapping with fbo, and glsl on macos 10.4 (amd hd 2600, nvidia gf6600)?

I try many shader implementation (with texture_compare and without, ...), but everytime all fragments are in shadow.

I use the same code under windows on amd and nvidia cards and it's works perfectly.

thanks.

matrem
11-20-2008, 02:34 AM
In fact it's possible and it's works perfectly ... :)