Putting a picture onto my cube

I am a total newbie to opengl but course is moving fast. I done my first work which involved a load of transformations. This work i have to produce like a television advert. I wanted to start of getting a building into my frame, just basic texture mapping i think. So this is what i attempted


#include "stdafx.h"
#include <windows.h>		
#include <stdio.h>
#include <gl\gl.h>			
#include <gl\glu.h>			
#include <gl\glaux.h>	

GLuint	texture[1];	

AUX_RGBImageRec *LoadBMP(char *Filename) 
{
FILE *File=NULL;

if (!Filename) 
{
return NULL; 
}

File=fopen(Filename,"r"); 

if (File) 
{
fclose(File); 
return auxDIBImageLoad(Filename); 
}

return NULL; 
}

int LoadGLTextures() 
{
int Status=FALSE; 

AUX_RGBImageRec *TextureImage[1]; 

memset(TextureImage,0,sizeof(void *)*1);
if (TextureImage[0]=LoadBMP("Data/image1.bmp"))
{
Status=TRUE; 

glGenTextures(1, &texture[0]); 
glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
}

if (TextureImage[0]) 
{
if (TextureImage[0]->data) 
{
free(TextureImage[0]->data); 
}

free(TextureImage[0]); 
}

return Status; 
}


GLvoid ReSizeGLScene(GLsizei width, GLsizei height)	
{

	glViewport(0,0,width,height);					

	glMatrixMode(GL_PROJECTION);					
	glLoadIdentity();								

	
	gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);

	glMatrixMode(GL_MODELVIEW);			
	glLoadIdentity();					
}


int InitGL(GLvoid)
{
if (!LoadGLTextures()) 
{
return FALSE; 
}

glEnable(GL_TEXTURE_2D); 
glShadeModel(GL_SMOOTH); 
glClearColor(0.0f, 0.0f, 0.0f, 0.5f); 
glEnable(GL_DEPTH_TEST); 
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); 
return TRUE; 
} 


int DrawGLScene(GLvoid) 
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
glLoadIdentity(); 
glTranslatef(0.0f,0.0f,-5.0f);
glRotatef(30.0f,0.0f,1.0f,0.0f);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
// Front Face
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Left
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Right
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left
// Back Face
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
// Top Face
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
// Bottom Face
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
// Right face
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
// Left Face
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
glEnd();

return TRUE; 
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_DOUBLE | GLUT_RGB);
   glutInitWindowSize (800, 400); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   init ();
   glutDisplayFunc(DrawGLScene); 


   glutMainLoop();
   return 0;
}

It returns many errors. One thing i know which is wrong anyways is the main, cos the example i followed didnt have a main, so i kinda made this up myself, not knowing which methods needed to go in there. Any help on an easy way into texture mapping onto my cube would be of great help.
cheers

Your code return many error because you don’t respect function signature for glutDisplayFunc. You forget to call glutReshapeFunc(ReSizeGLScene); in your main. After that I was able to run the program without the texture on the cube because I don’t have glaux.h header in my system. Here is the glut documentation.

Edit: And you forget to call glutSwapBuffers(); at the end of your DrawGLScene function.