Alright, so I’m trying to build a GLSL shader testing engine in OpenGL on Windows. I want more control than GLUT allows for, so I’ve slowly been removing GLUT functionality. However, I want to keep the ability to simply create complex objects like glutSolidTeapot, without having to build my own model importer (that’s coming later). So, basically, I want to use GLUT for nothing but its object generation, not for its user interface and window creation. What do you recommend? Certainly, if there’s a way to very simply import common 3D formats into OpenGL, I won’t need GLUT at all.
My code uses GLee to setup GLSL. I used a tutorial like this one:
http://www.nullterminator.net/opengl32.html
to run OpenGL on Windows without GLUT.
I can post my entire Visual Studio 2005 project, if that will help.