I have a texture. Using the pixel shader, I need to generate a water bubble effect on the texture. i.e; Ouput should be texture with water bubble lying on top it.
I don’t want to create bubble by using physics technique and then blend it with the texture.
Is it possible to do? If so, Any idea or clues?
system
November 6, 2008, 3:26pm
2
You could have the bubble drawing in a texture and then do render to texture.
So you render quad with the bubble texture onto your target texture.
render to texture is doable with GL_EXT_framebuffer_object
http://www.opengl.org/wiki/index.php/GL_EXT_framebuffer_object
Thanks V-man. This I can do.
But can it possible to generate water bubble effect texture, similar to embossing effect or bump mapping, where only the pixels values are altered.
Sorry if I could not convey my question in my previous post.
Exactly what kind of bubbles are we talking about here?
system
Closed
October 19, 2021, 7:34pm
5
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.