Full Scene Antialiasing disables Aero Glass

Hi all,
Each time I turn on full scene antialiasing under Vista, Aero is disabled until I kill my app.
However I set my pixel format descriptor dwFlags with PFD_SUPPORT_COMPOSITION but that doesn’t change anything.
Any ideas?

Hardware? Drivers?

Haven’t seen this myself.

It isn’t a matter of hardware or drivers. My scene is finely rendered with FSAA 16x but Aero is disabled due to an action performed in my app (it is the colorset which is changed to basic).

Apparently it is from a certain value of pixelformat that Aero is disabled. Full scene antialiasing has nothing to do with it. but still, I don’t know what could disable Aero.
Any thoughts?

I found what was wrong. I didn’t check in my algorithm for the best pixel format if the flag PFD_SUPPORT_COMPOSITION was set.

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