Stuart McDonald

10-13-2008, 11:08 PM

I was drawing a HUD and I noticed the following code with glDrawArrays doesn't work. If I use 3D points it does work.

GLfloat x = 100;

GLfloat y = 100;

GLfloat w = 50;

GLfloat h = 50;

GLfloat box[2*3][2] = {

{ x, y },

{ x, y-h },

{ x+w, y },

{ x+w, y },

{ x, y-h },

{ x+w, y-h }

};

glColor4f(1,1,1,1);

#if 0

glEnableClientState(GL_VERTEX_ARRAY);

glVertexPointer(2, GL_FLOAT, 0, &box[0][0]);

glDrawArrays(GL_TRIANGLES, 0, 2*3);

glDisableClientState(GL_VERTEX_ARRAY);

#else

glBegin(GL_TRIANGLES);

glVertex2f(x, y);

glVertex2f(x, y-h);

glVertex2f(x+w, y);

glVertex2f(x+w, y);

glVertex2f(x, y-h);

glVertex2f(x+w, y-h);

glEnd();

#endif

With my basic understanding I thought the two bits of code were equivalent. Can someone explain the difference. Thanks!

GLfloat x = 100;

GLfloat y = 100;

GLfloat w = 50;

GLfloat h = 50;

GLfloat box[2*3][2] = {

{ x, y },

{ x, y-h },

{ x+w, y },

{ x+w, y },

{ x, y-h },

{ x+w, y-h }

};

glColor4f(1,1,1,1);

#if 0

glEnableClientState(GL_VERTEX_ARRAY);

glVertexPointer(2, GL_FLOAT, 0, &box[0][0]);

glDrawArrays(GL_TRIANGLES, 0, 2*3);

glDisableClientState(GL_VERTEX_ARRAY);

#else

glBegin(GL_TRIANGLES);

glVertex2f(x, y);

glVertex2f(x, y-h);

glVertex2f(x+w, y);

glVertex2f(x+w, y);

glVertex2f(x, y-h);

glVertex2f(x+w, y-h);

glEnd();

#endif

With my basic understanding I thought the two bits of code were equivalent. Can someone explain the difference. Thanks!