View Full Version : OpenGL and Multithreads
Agostino
09-17-2008, 08:47 AM
I have a question, do all Opengl's calls must be in main thread? Can I use the second thread for all Opengl's calls? The main thread runs also the dispatch of window's messages, the second not.
Thanks for all answers.
Zengar
09-17-2008, 09:08 AM
All OpenGL commands have to be called in the same thread that has called MakeCurrent, with another words, in a current thread.
Agostino
09-17-2008, 09:24 AM
Could I have problems if Windows's messages are dispacthed in other thread?
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