View Full Version : Specular highlight
09-10-2008, 12:09 AM
Hi, I have a program with a sphere and a cylinder, I copied the code to draw the sphere from my book, and I draw the cylinder by myself. The sphere has a nice specular spot on it when I move the light around, but I can not make the cylinder has any specular spot, please help. I draw both object with same color, same material settings.
09-10-2008, 04:39 AM
Does the diffuse lighting work? If not, check the normals.
If you use normal per-vertex lighting(glLight), generate more triangles for the cylinder.
I think this is what you need:
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