Let’s just say that Im working on a device that have basically the same 2 first rules of Fight Club and that device doesn’t have no stencil buffer.
Projective shadow are quite expansive on that device, and I obviously can’t use planar shadow. Which would be the best technique to create fast shadows, no need for self-shadowing, for the shading Im using glLights()…
Which other shadow techniques (except blob) are available to me to have a fast shadow implementation that respect the volume of the geometry?
Tks in advance!
Cheers,