Multitexturing in Quadrics

can anybody let me know, how to apply multitexturing to a quadrics object,please provide some relevant examples.
Thanks in adv.

AFAIK, GLU was developer before the multitexturing was present in the GL core, so there is no way to let GLU generate coordinates for non-zero texture unit. You can either use the fragment shader to sample from different textures using the same coordinates or pre-bake the texture map.