I’m totally confused, this code executes properly for the first running, but then quits working. Originally it did work for all frames, but then quit and I can’t figure out why! Since I’m new to opengl, I figure it’s something I’m doing way wrong.
Hopefully someone can point me in the right direction. =)
Here’s the offending code:
void BounceyBall::Draw()
{
glPushMatrix();
glTranslated(m_Location.X,m_Location.Y,m_Location.Z);
glRotated(60,1,0,0);
glRotated(m_Timer,0,0,1);
glutSolidSphere(m_Radius,10,10);
glPopMatrix();
}
What I did to “break” it…
originally it worked, but m_Radius was hard-coded at 1. I changed it to the soft coded value, and now the ball will neither spin nor move. The rotations and translations are completely ignored. I tried undoing it, going back to the hard coded value but it’s still broke. =(
As near as I can tell, the code should work but doesn’t.
It’s called from here:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3d(1,0,0);
glPushMatrix();
glTranslated(0,0,-6);
VideoManager->ProcessFrame(t);
glPopMatrix();
... (Other test objects drawn, they work) ...
glutSwapBuffers();