Hello,
I understand all the theory and concepts with what is meant to be done with the single pass cube mapping approach using a geometry shader, but I can’t figure out how to render to all 6 textures in the geometry shader… if that makes sense…
I’m not too familiar with FBO’s, but from what I read in this spec, they are required to do this.
Anyone have some sample code perchance that does this, or similar? I’ve been stuck on this for a few days now
Cheers