As you all know good transparency with OpenGL is quite annoying (sorting triangles, etc.). I was wondering: is there a easiest approach, that also solves the intersecting triangles issue, usign OpenGL shaders?
Thanks in advance,
Alberto
As you all know good transparency with OpenGL is quite annoying (sorting triangles, etc.). I was wondering: is there a easiest approach, that also solves the intersecting triangles issue, usign OpenGL shaders?
Thanks in advance,
Alberto
I think depth peeling may be what you seek.
Is it what commercial product use?
Can you give me a couple of useful links?
Thanks again,
Alberto