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Leadwerks
05-05-2008, 07:47 PM
I thought using GL_DYNAMIC_READ for my instancing uniform buffers would be preferable to GL_STATIC_READ, but I eventually tracked a bug down to it, which would cause black triangles to appear, and sometimes vertices would be positioned incorrectly.

FYI.

Hampel
05-06-2008, 12:15 AM
on what platform, graphics hardware and driver version?

Leadwerks
05-07-2008, 10:03 AM
Windows XP Pro, NVidia GE Force 8800 GTS 320, 169.21 (latest public driver as of now).