Hello,
has anybody tried using GLUI & glInterceptor successfully? For me it breaks when I try to create GLUI subwindows. It’s a pity because both of them are extremely convenient.
Thanks,
babis
Hello,
has anybody tried using GLUI & glInterceptor successfully? For me it breaks when I try to create GLUI subwindows. It’s a pity because both of them are extremely convenient.
Thanks,
babis
Can you be more specific in what breaks?
Right, sorry I forgot. In wglDescribePixelFormat in GLUI_Master.create_glui() function. Thanks for the GREAT tool by the way
I kinda meant - does it “break” by crashing? Issuing errors in the log? Just stops working?
Have you tried doing a test run with Full_debug profile?
gliLog : “Function wglDescribePixelFormat is being called on a thread that does not have the main context”
Actually it breaks 3 times inn : wglDescribePixelFormat ,wglGetPixelFormat ,wglDescribePixelFormat & then continues normally.
I disabled thread checking in glIntercept ini,just in case, but as it gets an error, it still breaks there.
Well, I don’t know what could be causing the issue. It could be a GLUI bug or a bug in your code. Can you post an example app to test?
Here’s a minimal prog with no code of my own at all :
#include <GL/glui.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
void glutResize(int width, int height){}
void glutDisplay(void){glutSwapBuffers();}
void glutKeyboard(unsigned char key, int x, int y){}
void glutMouse(int button, int state, int x, int y){}
void glutMotion(int x, int y){}
void glutSpecial(int value, int x, int y){}
int main ( int argc, char ** argv)
{
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA | GLUT_MULTISAMPLE );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 800, 600 );
glutInit( &argc, argv );
int main_win = glutCreateWindow("Test");
GLUI_Master.set_glutDisplayFunc( glutDisplay );
GLUI_Master.set_glutReshapeFunc( glutResize );
GLUI_Master.set_glutKeyboardFunc( glutKeyboard );
GLUI_Master.set_glutSpecialFunc( glutSpecial );
GLUI_Master.set_glutMouseFunc( glutMouse );
glutMotionFunc( glutMotion );
GLUI_Master.set_glutIdleFunc( glutDisplay );
GLUI * glui = GLUI_Master.create_glui( "Widgets", 0, 400, 50 );
glui->set_main_gfx_window( main_win );
glutMainLoop();
return 0;
}
The funny thing is that, purely out of luck, I found the cause.
It breaks & gets an error IF NVidia’s thread optimization is enabled. I disabled it & runs fine.
But now, whose fault is it? GLUI, glIntercept or NVidia’s (latest) drivers??