hi,
does anyone know why
GLint num_compressed_format; glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS,&num_compressed_format);
reports 0 ( zero! ) for my X1600 / driver 6.14.10 ( feb 08 )
Realtech VR reports GL_ARB_texture_compression i supported.
Any hint? Best, Hendrik
Are you sure you have a valid context when you call glGetIntegerv ?
yes, i am checking a lot of extensions in that function, and they are all ok. its just the compressin formats that is missing. if i continue with the applicaion, everything works as expected. it a miracle … to me …
-h
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