View Full Version : lines that shouldn't exist!

03-31-2008, 08:26 AM
Hi, I wrote a program that simulates radiography, I use 3d texture as volumes,GL_QUADS to map the slices of texture and glfunc(add) to blend the quads. the program works but i see some strange lines, anyone knows which could be the problem? I tryed to draw the quads more closest but I always have the problem.. here is an example(i've highlighted examples of the wrong lines):
http://img370.imageshack.us/img370/3771/errimagenz7.th.jpg (http://img370.imageshack.us/my.php?image=errimagenz7.jpg)

03-31-2008, 08:46 AM
Please don't crosspost in the beginner and advanced forum.

03-31-2008, 05:54 PM
Have you try on different computer?
I'm really not sure but this could common from a graphics cards malfunction, like a texture that don't work well anymore. I had the case once... that was a bit strange.

04-01-2008, 02:25 AM
I've tried the code on another pc but it's the same thing..

04-04-2008, 07:49 AM
maybe some kind of texture interpolation problem?