03-26-2008, 05:08 PM
How can I achieve that parts of overlapping lines don't become brighter? I am using antialised lines with blendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA).
03-27-2008, 01:48 AM
That's weird, this code seems to work just fine:
glVertex2f( 0.2, 0.5);
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