Hello.
I understand how texture can be applied when using glBegin(GL_QUADS) and set coordinate with glTexCoord2f.
But I can’t find how to apply them on gluSphere or gluCylinder.
I’m sure it’s something obvious, can you help me ?
Hello.
I understand how texture can be applied when using glBegin(GL_QUADS) and set coordinate with glTexCoord2f.
But I can’t find how to apply them on gluSphere or gluCylinder.
I’m sure it’s something obvious, can you help me ?