View Full Version : Heading origin...
02-26-2008, 07:05 AM
what is the origin when I rotate my object, what is the "zero angle"??? is there a way to change this reference point to somewhere else??
02-26-2008, 01:48 PM
The origin is always at (0,0,0). If you want to change the origin to, say (x,y,z) you must:
Of course these transformations will appear in reverse order in your OpenGL code (matrices in OpenGL post-multiply).
02-27-2008, 02:04 AM
u say no other way to do it???
Powered by vBulletin® Version 4.2.2 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.