Is it possible on ATI hardware to use a FBO with a depth and a stencil buffer (beside one color buffer)?
GL_EXT_packed_depth_stencil seems not to be supported on ATI hardware. But trying to use 2 separate buffers for depth and stencil, I get GL_FRAMEBUFFER_UNSUPPORTED_EXT…
BTW, on NVidia I use the GL_EXT_packed_depth_stencil extension without any problems…
It’s not a hardware thing, it’s a driver thing; in Vista GL_EXT_packed_depth_stencil is indeed exposed (although I can’t speak for how well it works and have since switched to NV hardware)