Hi,
Is TAA (Transparency anti-aliasing) possible via the OpenGL API? Are there some extensions to enable this?
Thanks,
David.
Hi,
Is TAA (Transparency anti-aliasing) possible via the OpenGL API? Are there some extensions to enable this?
Thanks,
David.
It’s part of the multisample spec.
http://www.opengl.org/registry/specs/ARB/multisample.txt
Look for ALPHA_TO_COVERAGE.