View Full Version : Transparency Anti-aliasing
01-02-2008, 04:35 PM
Is TAA (Transparency anti-aliasing) possible via the OpenGL API? Are there some extensions to enable this?
01-02-2008, 05:24 PM
It's part of the multisample spec.
Look for ALPHA_TO_COVERAGE.
01-02-2008, 07:54 PM
Note that Humus did a demo of this way back in 2005:
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