I like the glCompressedTexImage2D function so for non reason I tryed to load a non compressed image 2D usually loaded with glTexImage2D with it…
Unfortunalety, I get an OpenGL error and image remainds black… I checked in the OpenGL specification and it’s actually written that glCompressedTexImage2D take the same formats that glTexImage2D… so I guest It’s possible in theory but I might have made a mistake.
Is someone tryed this too? I don’t use the swizzling and format cast capability of glTexImageD so I guest using glCompressedTexImageD would simply a bit the thing around.
Thank