When I add my specular lighting component there is always some issue with color saturation. On an uniform orange surface we clearly the problem with a yellow ring around the specular dot. Is they any method to present this effect ?
I tried to convert my color in the HSV space before I add the specular component … well, my resume were not that good, with some color shifting when I go back in the RGB space …
Gold and copper are not easy to do.
If default color clamping does not suits you, it is also possible to scale down the color so that the brightest component (R G or B) is 255. A kind of color normalizing.
I was expected a method that allows to change the brightness of a color … Your first link shows the issue and I’m actually trying to solve it, not just skipping it.
Scale down the color seams a good idea but we have to do it for the whole image to make it right. Thank.