View Full Version : Sphere Mapping - Triangulation Shows

Andrew Jameson
11-28-2007, 03:42 PM
I would like to be able to apply spherical mapping to an object ... it has one large flat surface and the triangles that make up this surface are being revealed by introducing distortion to the sphere map texture. I can actually see a shearing effect of the texture at triangle boundaries.

At first I thought that it was my code and maybe a problem relating to surface normals but I don't think that it is.

Any ideas how I can avoid this problem ... or fix it ?



11-28-2007, 04:43 PM
Don't use spherical map, but planar projection instead ?

11-29-2007, 02:16 PM
Use cube mapping instead of sphere mapping.