I am just praticing some new extensions of my GeForce 8.
So during my experients, I tryed to use bindable uniform and sampler2DArray together… I get two OpenGL errors on the fellowing lines:
const int ArraySamplerSize = glGetUniformBufferSizeEXT(program->GetName(), uniformTextureArray);
glUniformBufferEXT(program->GetName(), uniformTextureArray, uniformArraySamplerBufferObject);
Is it possible to use sampler2DArray with bindable uniform? I’m not sure this is useful, just wondering if it should work or not.