Basically, I’m using gl.h with Visual C++ 2005 and when I go to compile my game I get over 400 errors from gl.h. I’ve taken a screenshot from the errors, and while it isn’t all of them, pretty much repeat over and over, just from different lines.
http://i149.photobucket.com/albums/s51/TheTjalian/Screenshots/openglerror.jpg
The weirdest thing? It appears if I try to compile other games (coincidentally, a much earlier build) the game works fine. The main difference is that I’m using DirectX to handle keyboard input (it’s a university project, I’m not really in control of what I can and cannot use), but surely that wouldn’t affect OpenGL, would it? It compiles at Uni, and it hasn’t been modified at all.
So, any suggestions? Any help would be very much appreciated