View Full Version : Shader Designer - what do you expect?

11-02-2007, 02:25 PM
Hi all.
I have written an OpenGL HLSL Designer. At the moment, it works just fine, and I am shortly before a first Release.

A picture of its current state:

Current Features so far:
- Completly written in wxWidgets 2.8.6
- Syntax-Highlighting through wxStyledTextCtrl
- Shaders are stored in simple XML-Format.
- Render-Plugins, which can draw their scenes directly.
- File-Format Plugins (Import/Export) - work in Progress
- The IDE shows you all Errors during Compilation.

Planned or in Progress:
- Mesh Loader is not yet done.
- Mesh Plugin-Interface is not yet done.
- Direct Manipulation of Values during Rendering.
- Simple Encryption, to prevent the avg. Player from stealing your code.

So heres my Question:
What Features do you miss? Is there anything I forgot to make this Tool more than usable in a Programmers Environment?

Please note:
It does not aim towards professionals. It aims to the avg. Hobby-Programmer. For thus, its made under the terms of GNU GPL V3. and I have written this Application some Time ago, then I freezed it due to missing Time. Now I've reworked some parts and it still looks quite promising. I want to get it ready for the people.
So far. :)

11-03-2007, 02:57 AM
There is already one called Shader Designer and it's free.
Also, there is Rendermonkey from AMD/ATI and FXcomposer from nVidia and several others who's name escape me.
You don't like those or what?

11-03-2007, 12:46 PM
Don't listen V-man DieseIGL, he is just jealous. So, where is the source code?

11-03-2007, 02:58 PM
Who said anything about source code?

All we have so far is a screenshot, a rough outline of features, and a note indicating a desire to make it available to the masses.

11-03-2007, 03:04 PM
Btw, V-man was simply pointing out that there are already a few good Editors out there, so if he's doing another he best be prepared to bring something new to the table if there's to be any interest generated... :-)

11-03-2007, 03:37 PM
Well, as TyphoonLabs Company has ceased its activities, Shader Designer is still accessible but you would not count on it ...
Also I am not aware of any opensource cross-platform GLSL designer, it would be "something new".

Actually, the is Lumina : http://lumina.sourceforge.net/
No idea what is it worth, though.

11-03-2007, 03:48 PM
To be honest I just use notepad, so I'm probably not the best person to comment on such things.

11-04-2007, 06:56 AM
You are devloping under GPL3 right?. It does not imply source code sharing?

11-04-2007, 07:06 AM
What I meant was he doesn't seem to be anywhere near the source code giveaway stage yet... still in the R&D phase.

Could be wrong though... :-)

11-04-2007, 07:12 AM
Perhaps the world's big enough for another shader editor. I've no objection to it personally.

I'd like one you can talk to, hands-free shader creation... look Ma, no hands! :-)