I’ve been looking for the ability to conceptually “move” a pixel, which i’ve been handling by placing the move coordinates of a pixel onto the screen, reading back and then re-constructing the texture with the moved coordinates. Reason I have to do this, is because the current fragment languages don’t support enough array size/constant size to allow me to accuratly modify an array/values to calculate this correctly.
Will glslang be different?
~Main