View Full Version : What happened to ARB_shader_texture_lod?

10-12-2007, 05:14 AM
ARB_shader_texture_lod was mentioned in the first OpenGL Pipeline Newsletter, and the EXT_gpu_shader4 spec.

It provides the Texture*Lod() functions, which GLSL mandates in vertex shaders only in fragment shaders.

What happened to the extension?

10-15-2007, 05:23 PM
Apple implemented it and shipped in Mac OS X 10.4.8.

The spec is done, but is still sitting with Khronos waiting for an official extension number.

10-17-2007, 03:41 PM
Any ideas on how long it has been waiting? I'm in need of this extension as well. When I hear things like this, it reminds me of the old OpenGL ARB. Not cool.