View Full Version : shaders for imaging: compiler error

05-06-2004, 01:57 AM
internal compiler error: loop constructs not yet implemented ..

.. and now??? changing compiler??? ..

05-06-2004, 04:42 AM

Let me guess... You tried to write a shader using for/while/do while statements on ATI hardware, am I right?

This won't work if you did that. Currently only nVidia's GeForce 6x00 generation is able to use dynamic loops.
And for static loops, like for (int i = 0; i < 5; i++): The ATI compiler doesn't compile them. I hope this will change in new version of their GLSL compiler.

05-06-2004, 09:08 AM
Download Cat 4.4

It compiles and it really does execute those static loops, except it's in software emulation.