Shaders for imaging: compiler error

internal compiler error: loop constructs not yet implemented …

… and now??? changing compiler??? …

Hello!

Let me guess… You tried to write a shader using for/while/do while statements on ATI hardware, am I right?

This won’t work if you did that. Currently only nVidia’s GeForce 6x00 generation is able to use dynamic loops.
And for static loops, like for (int i = 0; i < 5; i++): The ATI compiler doesn’t compile them. I hope this will change in new version of their GLSL compiler.

Download Cat 4.4

It compiles and it really does execute those static loops, except it’s in software emulation.

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