View Full Version : shaders for imaging: compiler error
05-06-2004, 12:57 AM
internal compiler error: loop constructs not yet implemented ..
.. and now??? changing compiler??? ..
05-06-2004, 03:42 AM
Let me guess... You tried to write a shader using for/while/do while statements on ATI hardware, am I right?
This won't work if you did that. Currently only nVidia's GeForce 6x00 generation is able to use dynamic loops.
And for static loops, like for (int i = 0; i < 5; i++): The ATI compiler doesn't compile them. I hope this will change in new version of their GLSL compiler.
05-06-2004, 08:08 AM
Download Cat 4.4
It compiles and it really does execute those static loops, except it's in software emulation.
Powered by vBulletin® Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.