Texture access in vertex programs

Hi,

I have a shader which I’d like to extend
with texture access in the vertex program.

Code I’ve written passes 3Dlabs GLSL Validate
but fails to compile and link with the Nvidia
61.77 drivers on a Geforce 6800.

Should texture access work with these drivers?
Is so are there any GLSL examples around for
vertex texturing?

Thank you.

See my post here:

http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=11;t=000335

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