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Sancho
02-19-2004, 01:32 AM
Hi,

I'm looking for a VP and a FP that make the lighting calculation as there was no programs.
Is somebody have this for me ?

Thanks

M/\dm/\n
02-19-2004, 06:28 AM
Eeasy school project??? http://www.opengl.org/discussion_boards/ubb/biggrin.gif http://www.opengl.org/discussion_boards/ubb/biggrin.gif http://www.opengl.org/discussion_boards/ubb/biggrin.gif

You can find a cg shader at developer.nvidia.com called smthn like implementing fixed function pipeline in cg, should be easy to port to GLSL if you're familiar with syntax, parameter passing.

V-man
02-19-2004, 02:33 PM
You can't do the full lighting with a single VP+FP
You need a whole set of them for each light type and also for the the number of lights.

My web site has VP examples in ARBvp + NVvp1 +NVvp2 that does some of this.

Sancho
02-19-2004, 11:00 PM
Originally posted by V-man:
You can't do the full lighting with a single VP+FP
You need a whole set of them for each light type and also for the the number of lights.

My web site has VP examples in ARBvp + NVvp1 +NVvp2 that does some of this.

Thanks
What is the adress of your web site ?

V-man
02-20-2004, 07:34 AM
See my profile.

It's in the new demoes section, it's called VeryBasic VP
It's also a GLUT program (WGL used, but can be easily changed for GLX)