Base fixed function shaders?

I was wondering if vertex and fragment shaders could be found anywhere that perform all of the basic fixed function pipeline functions.

that is, have lighting (multiple lights, spotlight, point), multiple textures, vertex transforms, etc…

Thanks.

This code is in the Cg language, but it would easy to convert to GLSL:
http://developer.nvidia.com/object/cg_fixed_function.html

-S.

Originally posted by Aeluned:
[b]I was wondering if vertex and fragment shaders could be found anywhere that perform all of the basic fixed function pipeline functions.

that is, have lighting (multiple lights, spotlight, point), multiple textures, vertex transforms, etc…

Thanks.[/b]

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.