I get the following information from a GetInfoLog call after compiling a vertex shader:
94 lines, 1 warnings, 0 errors.
What does that mean? Is the warning the fact that there are 94 lines in my program? Why would that matter?
Or is there some unreported warning? If so, is there a way to find out what it is?
This is on a GeForce 6800 Ultra with driver 61.77